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When the Xbox launched on November 15, 2001, the as-yet unnamed online service was destined for a Summer 2002 deployment. Critics scoffed at it, citing poor broadband adoption at the turn of the century. Based on this reasoning, the console included a standard Ethernet port (10/100) in order to provide connectivity to common broadband networks, but did not include a modem or any dial-up support, and its online service was designed to support broadband users only. Steve Ballmer and Bill Gates both had a vision of making premium download content and add-ons that would attract many new customers. This would allow not only for significant downloadable content, such as new levels, maps, weapons, challenges and characters, to be downloaded quickly and stored, but also would make it possible to standardize bandwidth intensive features such as voice communication. The company determined that intense online gaming required the throughput of a broadband connection and the storage space of a hard disk drive, and thus these features would be vital to the new platform. Microsoft, however, hoped that the Xbox would succeed where the Dreamcast had failed. The PlayStation 2 did not initially ship with built-in networking capabilities. Downloadable content was available, though limited in size due to the narrowband connection and the size limitations of a memory card. Nevertheless, due to lack of widespread broadband adoption at the time, the Dreamcast shipped with only a dial-up modem while a later-released broadband adapter was neither widely supported nor widely available. Sega had made an attempt to capitalize on the ever-growing online gaming scene when it launched the Dreamcast video game console in 1999, including online support as standard, with the SegaNet service in North America and Dreamarena in Europe. History Launch with the original Xbox Īs Microsoft developed the original Xbox console, online gaming was designated as one of the key pillars for the greater Xbox strategy.
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With Microsoft's mobile operating system, Windows Phone, full Xbox Live functionality is integrated into new Windows Phones that launched since late 2010. Microsoft has announced plans to extend Live to other platforms such as handhelds and mobile phones as part of the Live Anywhere initiative. The service was extended in 2007 on the Windows platform, named Games for Windows – Live, which makes most aspects of the system available on Windows computers. This service is the account for Xbox consoles, accounts can store games and other content.
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This same version is also used with Xbox Series X and Series S.
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An updated version of the service became available for the Xbox 360 console at the system's launch in November 2005, and a further enhanced version was released in 2013 with the Xbox One. It was first made available to the Xbox system on November 15, 2002. The Xbox network, formerly Xbox Live, is an online multiplayer gaming and digital media delivery service created and operated by Microsoft. Windows 8/ 8.1/ 10/ 11 as ( Microsoft Store/ Xbox App)
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Windows XP – Windows 7 as ( Games for Windows – Live) Xbox (Servers shut down on April 15, 2010)
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Online multiplayer gaming and digital media delivery service by Microsoft